<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Polter Glitch Devlog - itch.io</title><link>https://ririspace0.itch.io/polter-glitch</link><description>Tactical-Stealth Puzzle Game</description><item><guid>https://ririspace0.itch.io/polter-glitch/devlog/1521496/enviorment-3d-models-patrycja</guid><title>Enviorment &amp; 3D models (Patrycja)</title><link>https://ririspace0.itch.io/polter-glitch/devlog/1521496/enviorment-3d-models-patrycja</link><pubDate>Tue, 12 May 2026 11:57:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dev Log – Environmental Art &amp; 3D Modeller For this project, my main job was handling the environmental art, which basically meant shaping how the world looks and feels. Since we decided early on to...</p>]]></description></item><item><guid>https://ririspace0.itch.io/polter-glitch/devlog/1521308/programming-level-design-and-game-design-sam</guid><title>Programming, Level Design and Game Design (Sam)</title><link>https://ririspace0.itch.io/polter-glitch/devlog/1521308/programming-level-design-and-game-design-sam</link><pubDate>Tue, 12 May 2026 03:47:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Before the game was in production Rey created a GitHub repo for us to use but I had to recreate the repo because the first repo didnt feature a .gitignore file. I had to learn how to use GitHub for a...</p>]]></description></item><item><guid>https://ririspace0.itch.io/polter-glitch/devlog/1520617/environment-enemy-boss-fight-design-cody</guid><title>Environment, Enemy, &amp; Boss Fight Design (Cody)</title><link>https://ririspace0.itch.io/polter-glitch/devlog/1520617/environment-enemy-boss-fight-design-cody</link><pubDate>Mon, 11 May 2026 21:54:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MjEzNjIzLnBuZw==/400x224%23c/GTYUS4.png"/><p>In this assignment, I was assigned the roles of Concept Artist, UI Artist, and Boss Fight Designer. As a Concept Artist, I was assigned to create concepts of how the game&#039;s enemies and environments wo...</p>]]></description></item><item><guid>https://ririspace0.itch.io/polter-glitch/devlog/1520103/project-managing-level-design-rey</guid><title>Project Managing &amp; Level Design (Rey)</title><link>https://ririspace0.itch.io/polter-glitch/devlog/1520103/project-managing-level-design-rey</link><pubDate>Sun, 10 May 2026 21:10:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I’ve found that I’ve learned a lot from working on this project in regards to design, yes, but more so project management. While it was stressful at times, I found that planning everything in adva...</p>]]></description></item><item><guid>https://ririspace0.itch.io/polter-glitch/devlog/1515849/3d-asset-creation-mari</guid><title>3D Asset Creation (Mari)</title><link>https://ririspace0.itch.io/polter-glitch/devlog/1515849/3d-asset-creation-mari</link><pubDate>Wed, 06 May 2026 15:12:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Throughout this project, I was responsible for creating the various 3D assets and their materials necessary to realise our concept. I was tasked with developing character models for the enemies and va...</p>]]></description></item></channel></rss>