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Devlog
Enviorment & 3D models (Patrycja)
May 12, 2026
by
Blank
Dev Log – Environmental Art & 3D Modeller For this project, my main job was handling the environmental art, which basically meant shaping how the world looks and feels. Since we decided early on to...
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Programming, Level Design and Game Design (Sam)
May 12, 2026
by
Sam
Before the game was in production Rey created a GitHub repo for us to use but I had to recreate the repo because the first repo didnt feature a .gitignore file. I had to learn how to use GitHub for a...
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Environment, Enemy, & Boss Fight Design (Cody)
May 11, 2026
by
Cody-Wody
In this assignment, I was assigned the roles of Concept Artist, UI Artist, and Boss Fight Designer. As a Concept Artist, I was assigned to create concepts of how the game's enemies and environments wo...
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Project Managing & Level Design (Rey)
May 10, 2026
by
revyre
I’ve found that I’ve learned a lot from working on this project in regards to design, yes, but more so project management. While it was stressful at times, I found that planning everything in adva...
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3D Asset Creation (Mari)
May 06, 2026
by
ririspace0
#Mari (3D Modeler)
Throughout this project, I was responsible for creating the various 3D assets and their materials necessary to realise our concept. I was tasked with developing character models for the enemies and va...
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