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Polter Glitch

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Devlog

  • Enviorment & 3D models (Patrycja)
    May 12, 2026 by Blank
    Dev Log – Environmental Art & 3D Modeller For this project, my main job was handling the environmental art, which basically meant shaping how the world looks and feels. Since we decided early on to... Continue reading
  • Programming, Level Design and Game Design (Sam)
    May 12, 2026 by Sam
    Before the game was in production Rey created a GitHub repo for us to use but I had to recreate the repo because the first repo didnt feature a .gitignore file. I had to learn how to use GitHub for a... Continue reading
  • Environment, Enemy, & Boss Fight Design (Cody)
    May 11, 2026 by Cody-Wody
    In this assignment, I was assigned the roles of Concept Artist, UI Artist, and Boss Fight Designer. As a Concept Artist, I was assigned to create concepts of how the game's enemies and environments wo... Continue reading
  • Project Managing & Level Design (Rey)
    May 10, 2026 by revyre
    I’ve found that I’ve learned a lot from working on this project in regards to design, yes, but more so project management. While it was stressful at times, I found that planning everything in adva... Continue reading
  • 3D Asset Creation (Mari)
    May 06, 2026 by ririspace0#Mari (3D Modeler)
    Throughout this project, I was responsible for creating the various 3D assets and their materials necessary to realise our concept. I was tasked with developing character models for the enemies and va... Continue reading
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Updated 19 hours ago